I'm excited to share my latest personal project, the "Moebius" portable navigator. A real-time, game-ready asset designed for game engines.
This piece is heavily inspired by 1970s and 80s industrial design and classic science fiction. My goal was to create a tactile, functional-looking device with a strong retro-futuristic aesthetic.
Modeled in Blender
Textures created in Substance Painter.
Rendered with Unreal Engine 5.